I don't know about you but I find making of's are often more interesting than the finished thing itself. Here are some projects that I have documented the making of.
My latest full defuse map in its various stages. I also have an overview so you can see how the layout of the entire map changed through playtesting.
I decided to document the making of de_balfour from the first stages.
Never designed to be a proper functioning level. After having made de_elysium I wanted to see if I could make other environments look pretty using what I have learned over the last couple of years.
We didn't finish the game, we submitted a working demo for a competition, got told it was an interesting idea, then Magicka came out and did everything we had tried to do but better so we gave up on this one. Made a great making of video though!
Below is the making of the making of. I swear these get better the further they go on. Why make original content any more when you can just make inception making of's? ;)
Hard to believe that so much time has passed since making these videos- these were my pride and joy for a long time and to this day I don't know of anybody else who has made such an indepth documentary on something that they've made, from start to finish.
I never intended to finish the map, but made this project because I thought that it would be fun to do, informative to look back on and would help to improve my mapping. Features my 'I Like to Eat' song.
While the more recent videos feel modern, this one is really going back a bit to my days of college and low-res youtube. This has since become one of the most popular games that I've made :(